Voīm Yaŵmb̪v Ni̋ēkēä (/fɒ̂l/ /jɒ̂ɱb̪v/ [deliberate] [foreigner]) is a subtropical Large City located in the Ja̋nhaw̄y Region of the Goblin Tribes.
Voīm Yaŵmb̪v Ni̋ēkēä has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Voīm Yaŵmb̪v Ni̋ēkēä receives an average of 226 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Voīm Yaŵmb̪v Ni̋ēkēä covers an area of nearly 89 km2 (35 mi2), and an average elevation of 2912 m (9553 ft) above sea level.
Overview
Voīm Yaŵmb̪v Ni̋ēkēä was founded durring the early 9th century, by Cúnḱ Cú̄̌s 'Deific Ivy' Sēb Yāw̄s Mēń̄ Yä̂fér Réó̄̄̄y. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Cúnḱ Cú̄̌s 'Deific Ivy' Sēb Yāw̄s Mēń̄ Yä̂fér Réó̄̄̄y.
Voīm Yaŵmb̪v Ni̋ēkēä was built using the conventions of Goblin durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Voīm Yaŵmb̪v Ni̋ēkēä is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Voīm Yaŵmb̪v Ni̋ēkēä is buildings are grouped arround an odd layout of crampt cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Voīm Yaŵmb̪v Ni̋ēkēä, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
A look around Voīm Yaŵmb̪v Ni̋ēkēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Voīm Yaŵmb̪v Ni̋ēkēä long.
Civic Infrastructure
Voīm Yaŵmb̪v Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Voīm Yaŵmb̪v Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Voīm Yaŵmb̪v Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Voīm Yaŵmb̪v Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Voīm Yaŵmb̪v Ni̋ēkēä's parks.
Voīm Yaŵmb̪v Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Voīm Yaŵmb̪v Ni̋ēkēä.
Voīm Yaŵmb̪v Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Voīm Yaŵmb̪v Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Voīm Yaŵmb̪v Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Voīm Yaŵmb̪v Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Voīm Yaŵmb̪v Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Voīm Yaŵmb̪v Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Voīm Yaŵmb̪v Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Voīm Yaŵmb̪v Ni̋ēkēä's public wards, blessings, and other arcane systems.
Voīm Yaŵmb̪v Ni̋ēkēä has an Scientific Academy which provides higher education in the natural sciences.
Voīm Yaŵmb̪v Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Voīm Yaŵmb̪v Ni̋ēkēä's grid is powered by mana accumulators.
Voīm Yaŵmb̪v Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Voīm Yaŵmb̪v Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.
Voīm Yaŵmb̪v Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Voīm Yaŵmb̪v Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Voīm Yaŵmb̪v Ni̋ēkēä's natural decorations nor waterways.
Voīm Yaŵmb̪v Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Voīm Yaŵmb̪v Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Voīm Yaŵmb̪v Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Voīm Yaŵmb̪v Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.
In Voīm Yaŵmb̪v Ni̋ēkēä vermin leave small tokens in payment for food taken.
The Urdefhan near Voīm Yaŵmb̪v Ni̋ēkēä are known to be a mutant strain of the creature.
Voīm Yaŵmb̪v Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Abjuration energies of tier 3 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 39
Farmers: 70
Farm Laborer: 96
Hunters: 70
Milk Maids: 46
Ranchers: 28
Ranch Hands: 53
Shepherds: 48
Farmland: 85014 m2
Cattle and Similar Creatures: 5287
Poultry: 63444
Swine: 4229
Sheep: 211
Goats: 42
Horses, Mounts, and Beasts of Burden: 2114
Craftsmen
Arms and Toolmakers: 40
Blacksmiths: 48
Bookbinders: 26
Buckle-makers: 29
Cabinetmakers: 44
Candlemakers: 66
Carpenters: 67
Clothmakers: 62
Coach and Harness Makers: 22
Coopers: 52
Copper, Brass, Tin, Zinc, and Lead Workers: 29
Copyists: 20
Cutlers: 17
Fabricworkers: 50
Farrier: 108
Furriers: 13
Glassworkers: 72
Gunsmiths: 46
Harness-Makers: 20
Hatters: 41
Hosiery Workers: 15
Jewelers: 23
Leatherwrights: 57
Locksmiths: 20
Matchstick makers: 31
Musical Instrument Makers: 32
Painters, Structures and Fixtures: 26
Paper Workers: 29
Plasterers: 28
Pursemakers: 35
Roofers: 21
Ropemakers: 21
Rugmakers: 19
Saddlers: 40
Scabbardmakers: 45
Scalemakers: 22
Scientific, Surgical, and Optical Instrument Makers: 13
Sculptors, Structures and Fixtures: 20
Shoemakers: 20
Soap and Tallow Workers: 82
Tailors: 136
Tanners: 25
Upholsterers: 30
Watchmakers: 28
Weavers: 68
Whitesmiths: 16
Merchants
Adventuring Goods Retellers: 14
Arcana Sellers: 14
Beer-Sellers: 28
Booksellers: 31
Butchers: 55
Chandlers: 55
Chicken Butchers: 56
Entrepreneurs: 21
Fine Clothiers: 58
Fishmongers: 58
Florists: 12
Potion Sellers: 34
Resellers: 88
Spice Merchants: 28
Wine-sellers: 41
Wheelwright: 33
Woodsellers: 21
Service workers
Bakers: 151
Barbers: 82
Coachmen: 30
Cooks: 96
Doctors: 47
Gamekeepers: 32
Grooms: 18
Hairdressers: 81
Healers: 57
Housekeepers: 60
Housemaids: 105
House Stewards: 64
Inns: 20
Laundry maids: 37
Maidservants: 88
Nursery Maids: 38
Pastrycooks: 91
Restaurateur: 100
Tavern Keepers: 91
Specialized Laborer
Ashworkers: 31
Bleachers: 18
Chemical Workers: 12
Coal Heavers: 42
In-Town Couriers: 50
Long Haul Couriers: 49
Dockyard Workers: 43
Gas Workers: 10
Hay Merchants: 17
Leech Collectors: 59
Millers: 46
Miners: 49
Oilmen and Polishers: 33
Postmen: 48
Pure Finder: 27
Skinners: 58
Sugar Refiners: 12
Tosher: 32
Warehousemen: 84
Watercarriers: 46
Watermen, Bargemen, etc.: 64
Skilled Laborers
Accountants: 27
Alchemist: 32
Clerk: 42
Dentists: 21
Educators: 52
Engineers: 31
Gardeners: 20
Mages: 15
Plumbers: 22
Pharmacist: 25
Professors: 9
Scientists: 16
Wizards: 9
Civil Servants
Adventurers: 20
Bankers: 31
Civil Clerks: 45
Civic Iudex: 25
Consultants: 13
Exorcist: 49
Fixers: 25
Kami Clerk: 42
Landlords: 40
Lawyers: 25
Legend Keepers: 37
Militia Officers: 192
Monks, Monastic: 70
Monks, Civic: 60
Historian, Oral: 46
Historian, Textual: 24
Policemen, Sheriffs, etc.: 44
Priests: 91
Rangers: 29
Rat Catchers: 30
Scholars: 33
Spiritualist: 41
Slayers: 12
Storytellers: 74
Military Officers: 70
Cottage Industries
Brewers: 55
Comfort Services: 68
Enchanters: 24
Herbalists: 23
Jaminators: 72
Needleworkers: 75
Potters: 33
Preserve Makers: 58
Quilters: 30
Seamsters: 111
Spinners: 66
Tinker: 22
Weaver: 52
Artists
Actors: 22
Architects: 8
Bards: 32
Costumers: 12
Dancers: 24
Drafters: 13
Engravers: 17
Fine Furniture Carpenters: 10
Glaziers: 21
Inlayers: 20
Musicians: 60
Painters, Art: 10
Playwrights: 22
Sculptors, Art: 18
Wood Carvers: 66
Writers: 88
Produce Industries
Butter Churners: 81
Canners: 64
Cheesmakers: 88
Ice Merchants: 9
Millers: 44
Picklers: 36
Smokers: 26
Stockmakers: 25
Tobacconists: 31
Tallowmakers: 44
8019 of Voīm Yaŵmb̪v Ni̋ēkēä's population work within a Foundational Occupation.
411 work in Agriculture
1774 work as Craftsmen
647 work as Merchants
1288 work as Service Workers
830 work as General Laborers
321 work as Skilled Laborers
1168 work as Civil Servants
689 work in Cottage Industries
443 work as Artists
448 work in Produce Industries
11438 of Voīm Yaŵmb̪v Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1691 (8%) are noncontributers.
Points of Interest
Voīm Yaŵmb̪v Ni̋ēkēä has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.
Due to a magical anomaly, Voīm Yaŵmb̪v Ni̋ēkēä is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
The the a mandolin of Chronomancy, an a mandolin imbued with notable amounts of Chronomancy energies was created near Voīm Yaŵmb̪v Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.